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(Yes, this could happen during the Combined Test on some low end DirectX 11 cards.) The HUD timer no longer rolls over if a single test takes more than ten minutes.Fixed several memory and texture leaks, improving stability during very long looping runs.Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.Removed dependency on EvaDotNet.dll and for GPU enumeration to fix compatibility issues with some systems.Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.SystemInfo updated to version 4.15 for full Windows 8 compatibility.
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#Genshin impact download for pc windows 11 license key#
The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.3DMark 11 will now prevent Windows from entering Sleep during the test.GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.3DMark 11 now remembers the last custom resolution used.Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
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